=Henry=

Contents

1. Strength
2. Advantage Position
3. Recommended Combos
4. Techniques
5. Weakness
6. Not Recommended

 —1. Strength—
Henry is a long range character since his arrows can reach enemies very far away, his dash attack is one of the fastest ones, his flute can’t be blocked and after its done they cant flip back.
—2. Advantage Position—
Henry for sure needs to be on a left-right position since he can even hit on a close combat, when somebody is forcing you onto close combat you can start running then jump and shoot an arrow to the back to prevent them from following you or rowing and start moving up and down while rowing so they wont know where you will stop.
—3. Recommended combos—
[3.1]
A+G+AAAA+>A+A
This one would be the best since it uses no mp at all and after you throw him you prevent him from flipping back, if he flips back your second arrow will hit him and you can restart the combo.
[3.2]
A+D>A
This one is usually used when you think you don’t have enough time as to get close enough to the enemy to grab him before he recovers so you better use D>A
[3.3]
A+A+*D>A (see important)
A+D>J+*D>A (see important)
*If you think he already knows this combo and you think he will flip back to dodge the D>A you can delay it a little and after he flips back the D>A will hit him and he will be putted onto the dance of pain
IMPORTANT-you need to be far away enough so after your second arrow or super arrow hits him and makes the enemy fall the D>A will hit him
[3.4]
A+D^j+D>A (see important)
IMPORTANT-you need to be 3 or four steps away from him and on the same horizontal spot, you need to be really fast with the D>A so it will hit him, if you don’t think you will be fast enough as to hit him then you can simply do A instead of D>A
[3.5]
A+G+AAAA+>A+D>A
This one is a little difficult to perform and very easy to dodge so it is not recommended to use.
—4. Techniques—
[4.1]
Tricking
When somebody is following you and making you start a close combat, Henry is useless in close combat so you can start running and jumping then shooting an arrow backwards, but if you see he always dashes at you at the same time you are shooting the arrow backwards and he always win you can trick him by starting running the stop he will dash attack and he will land just in front of you then you can start shooting arrows until you break his defence then you can start a combo.
[4.2]
Sonata of the death
When you cant trick him because he is a good experienced player when you are down and then stand up quick start henrys flute or sonata of the death play it just like for 1 second and then press defence to stop it, they wont be able to flip back and you will have time to run and make him face you on a left-right-position
[4.3]
Countering
When somebody will dash attack you on a left-right position you can counter it with D>A or D>J, and if they will dash attack you on the z-axis you can counter it with DJA.
[4.4]
Quick ending
If your enemy has low hp and you haved make him fall near a wall you can do this, walk until you are in the middle of the y axis and a little far away from him on the x axis, then just when he stands up start shooting at him arrows with DJA he wont know what to do and there will come the time that you break his defence and leave him on the dance of pain, then you can end him.
—5. Weakness—
Useless in close combat
Henry just like Rudolf can even do damage when you are on the same spot as him so if you approach to him from up-down position he wont be able to hit you, however he can do a sonata of the death anytime so be careful with it, it is always used when he is down and he just stands up.
—6. Not recommended—
Henry must be always used as a defending character, you can’t be aggressive with him because you would only fall very close to your enemy if you do a dash attack, giving him the opportunity to start hitting you.

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