=Davis=
Contents
1. Strength
2. Advantage Position
3. Recommended Combos
4. Techniques
5. Weakness
6. Not Recommended
—1. Strength—
Davis has the fastest attack speed in the game among all the normal character. Davis also has two significant moves which could help him to get out of close combat problem, which I will explain a little bit later. In general, Davis is the strongest character in close combat. —2. Advantage Position—
Try not to stand in the left – right position, always approach the enemy from the top or the bottom. If the enemy >>J and run away, you can either hit them by >>JA them, or use >>J to somewhere below or above them. Forcing them to engage you in close combat, as most character have slower attack speed than Davis, you are in the advantage of landing the first hit.—3. Recommended Combo—
[3.1] The best one would be this
AAA + G + AAAAA + D^A * because it is unblockable and it does 45% damage of the enemy HP
(*) If they flip back after D^A, simply continue to punch them with A
[3.2]Another one would be
AAA + * DVA + walk a while (>) ** + after they the frame for flipping back has pass, press D^A. (Which is somewhere that they are going to land)
* Do not use this if you are not standing in the same horizontal alignment as them
** If they flip back while you are walking, then simply continue punching them
Instead use
AAA + G + AAAAA + DVA
If you were to execute D V A after 5 punches, for characters with quick jump attack such as Deep, Woody and Rudolf. They would be able to hit you instantly with their jump attack, especially for Deep, where 60 HP out of 500 HP will be lost.
[3.3]
AAA + DVA + J*A
Not really recommended unless you have no MP
* If the enemy flip back, wait till they lands then you hit A, they will continue be hit.
[3.4]
Using weapon
A + D^A
It is not recommended that Davis carry a weapon, his attack speed will be greatly slowed.
—4. Technique—
[4.1]
Dragon Punch Counter Attack
-How to activate-
When being punch, press D^A and their attack will be counter.
[4.2]
Dragon Punch Counter Dash Attack
-How to activate-
When their >>JA is about to hit you, press D^A and their >>JA will be counter.
[4.3]
Dashing Strafe Defend Counter Attack
-How to activate-
When you are defending, immediately after they punch you, press DVA
[4.4]
Energy Ball Counter Dash Attack
-How to activate-
When enemy is have just dash, use D>A and you will be able to him them, this doest not applies to Deep and Louis.
Might not work if the character launches the dash attack too fast.
[4.5]
Get Away
-How to activate-
When you are being punch, press D^J, the enemy will hit your legs and you will fall down to the ground, very useful to getaway for a 5 mp move.
Take note people might be able to pull of some combos while you are falling down.
[4.6]
Counter Dash Attack that came from behind you while you are Running
-How to activate-
When you are running, and if the enemy >>JA from behind you, press D to roll and you will roll under him. Press D^A when he is over you.
[4.7]
Dragon Punch counter at weapon reach
-How to activate-
If your opponent is holding a weapon and you know he is dangerous if he is holding onto it.
Even at weapon reach, your Davis is able to use D^A to hit the enemy.
*You may need to do a little closer
Useful to knock Rudolf/Henry off their weapon or when your opponent health is low enough to finish them off.
—5. Weaknesses—
[5.1]
Loopholes of the Dragon Punch counter attack
-How to exploit-
This is essentially important if you are up against a Davis, although not a lot of players know about this weaknesses
When your character is overlapping with Davis and you are punching him, make sure you are facing the opposite direction of him as you punch, it does not matter if he defend or not. Try your best to position your character to be at the back of Davis when over lapping, while making sure your punch can hit him at the same time. When you get the position right, his D^A will miss you when he counter.
[5.2]
Mind games with Davis
-Details-
When you predict Davis would come up with D^A as counter attack, block it! But it might not happen all the time. Experience will tell you this.
[5.3]
Dashing Strafe loophole 1
-How to exploit-
When you are at the edge of the Davis DVA attack, press in towards the direction of the edge while you are being attack, at the 4th hit, you will be able to walk out of his 4th hit, and you can counter back while he is still performing his 4th hit.
[5.4]
Dashing Strafe loophole 2
-How to exploit-
When Davis do not have enough mp for Dragon punch and only have enough mp for 1-2 dashing strafe.
Block the 4th hit, and he will use another dashing strafe at you if he has enough mp. Block the 4th hit again.
This time he does not have enough mp and he will use his Super Attack.
His super attack is so slow that you can walk out of it and counter him.
If he decided not to punch you to prevent you to counter him, he will try to walk away or defend
if he defends, continue to hit him if he has no mp for another dashing strafe.
If he try to walk away, try to predict the direction he will walk towards. Try to follow that direction and punch.
—6. Not Recommended—
Combos [3.3] and [3.4]
[3.3] If the enemy flip back successfully then they are be able to hit you, try to move forward instead of jumping up to prevent them to flip back is enough
[3.4] Davis attack speed is slower with weapon, and he does not have any good technique to go with weapon
>>A
Can be dodge and counter
>>JA
Can be dodge and counter, usually too slow… Only use when it is a guarantee hit.
>>D ^ A
can be block and counter
by CAY
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